Project Wingman Trainer +10
OPTIONS
Num 1 – Infinite HP
Num 2 – Infinite Ammo
Num 3 – Infinite Missile & SP Weapons
Num 4 – Missile & SP Weapons No Cooldown
Num 5 – Flare No Cooldown
Num 6 – Max Score
Num 7 – Score Multiplier
Num 8 – Edit Credit
Num 9 – Credit Multiplier
Num 0 – Set Game Speed
NOTES
“Missile & SP Weapons No Cooldown”: Activate before firing missile/SP weapons. If activates during cooldown, it will take effect the next time you fire missile/SP weapons.
“Missile & SP Weapons No Cooldown”: When activated, the effect will remain during the mission. If you want to disable it, you’ll need to finish/exit the mission in order to restore the effect.
“Flare No Cooldown”: Activate before using flare. If activates during cooldown, it will take effect the next time you use flare.
“Max Score” takes effect when you gain score.
“Credit Multiplier” takes effect when you complete missions.